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Archive for March, 2009

PostHeaderIcon Mobclix beefs up metrics, iPhone devs make money

Filed under: Developer, iPhone, App Store, iPod touch

Mobclix has been providing an impressive amount of usage information to iPhone developers for only about six months now, but have already made it into the 2008 TechCrunch 50, won SeedCamp 2008, and been recognized as a leading provider of metrics and analytics reporting. According to Mobclix, 75% of the applications in which the analytics are implemented have made the Top 100 Free App list. When TechCrunch reported on Mobclix shortly after they launched in September of 2008, it was noted that "more aggregate data would be welcome." Well, that wish has been granted.

Mobclix announced a major upgrade to their analytics and yield optimization advertising system for iPhone (and other mobile) app developers today.

For the end user, it may come across as a little scary. Beyond just standard usage statistics, developers can create unlimited metrics, gathering information on everything from favorite colors to what level you last conquered in their game. The data is all gathered anonymously, and your consent is required, so don't worry about Big Brother yet. The benefit to the average user of ad-supported iPhone applications is that highly targeted advertising may actually yield a connection between the user and a vendor in whom they'd actually be interested. Mobclix also provides an in-app comment system to directly connect users with developers, providing feedback which is exponentially more useful than App Store comments.


Continue reading Mobclix beefs up metrics, iPhone devs make money

TUAWMobclix beefs up metrics, iPhone devs make money originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Mar 2009 13:20:00 EST. Please see our terms for use of feeds.

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PostHeaderIcon Nintendo exec talks onlive, the iphone - USA Today


Product Reviews

Nintendo exec talks onlive, the iphone
USA Today
He says Nintendo's vision for the dsi -- out next month -- is very different from Apple's plans for the iphone and ipod Touch: There are no ongoing subscription fees for the dsi. There are no monthly costs for us. With us, it’s about the content with ...
Nintendo’s Reggie Fils-Aime addresses onlive, iphone competition ... VentureBeat
NOA REGGIE SCOFFS A LOT IN POST-GDC INTERVIEW DS-x2
all 22 news articles

PostHeaderIcon Star Guitar iPhone App Promo Video Brings You All the Charm of Late Night Infomercials [IPhone Apps]

Lisa and Claudio (?) demonstrate the Star Guitar iPhone app with such paid-for enthusiasm that we just need to award them the Giz Video of the Day award. It's that good.

The app itself is very neat. You can play back synth guitar versions of popular songs by just tapping on chord buttons on your iPhone. What makes this video is the composition and the editing. It is AMAZING. Seriously, just watch it.

We think they should get your $3.99 just for making this video, with the fact that you get to play guitar or something on your iPhone as a bonus prize. [Amidio]



PostHeaderIcon Users Call Skype App For iPhone 'Buggy' - ChannelWeb


ABC News

Users Call Skype App For iPhone 'Buggy'
ChannelWeb, NY
The Skype application for Apple's iPhone and iPod Touch is available in the iTunes store Tuesday, bringing the VoIP capabilities to the Wi-Fi-enabled devices. According to the iTunes store, the Skype application has already been reviewed 1376 times and ...
Skype, the popular voice-over-Internet service, comes to iPhone ... New York Daily News
Skype coming to the iPhone, BlackBerry Bizjournals.com
Skype for iPhone gets good early reviews Dallas Morning News
PC World - USA Today
all 676 news articles

PostHeaderIcon Hideo Kojima Discusses Metal Gear Solid Touch, the iPhone and Apple - Macworld


Macworld

Hideo Kojima Discusses Metal Gear Solid Touch, the iPhone and Apple
Macworld, CA
Cerebral and gifted with a dry sense of humor, Hideo Kojima is the mastermind behind the Metal Gear series of games, a genre-defying stealth tactical espionage enterprise that recently unveiled its first foray onto the iPhone platform. ...
Kojima Wants To Get "Crazy" With iPhone Escapist Magazine
Video Review: Metal Gear Solid Touch iphone App Product Reviews
Kojima hints at new iphone title Play.tm
gamekyo - Gadget news and reviews
all 15 news articles

PostHeaderIcon iZel allows for hands-free iPhone viewing - Macworld


Macworld

iZel allows for hands-free iPhone viewing
Macworld, CA
Movaic on Tuesday introduced the iZel, a new foldable stand designed to work with the iPhone, iPod touch and other portable devices. It costs $25. The iZel is a portable stand manufactured from a slip-resistant elastomer material. ...
Movaic Unveils Portable Hands-Free Viewing Accessory for iPhone ... Market Wire (press release)
all 8 news articles

PostHeaderIcon iPhone Dev 101: Creating Xcode projects, brief Xcode UI overview

Filed under: Features, How-tos, Developer, iPhone, iPod touch


In our last iPhone Dev 101, a continuing series on iPhone development, we talked about resources that you can use while you are coding with Cocoa. In this dev post, I'm going to walk you through Xcode and creating your first project.

First we need to open Xcode, so once you have the SDK installed, you'll need to open /Developer/Applications/ and look for Xcode.app. This is Apple's IDE (Integrated Development Environment) that allows you to code, debug, test, and build all of your iPhone and Mac applications. When you open this application, nothing specially really happens, although you might see the welcome center -- if you see this, you can choose to disable it at startup by using the check box at the bottom.

To create a new project, select File > New Project. In the resulting window select iPhone OS Application > View-based Application, and click "Choose." You will then need to specify a save name and location for the resulting files that will combine to create your application. In the resulting Xcode window, you should note that most of the work is already done for you!

At this point you have a fully functional application. Try it out: click the "build and go" button at the top of the window and wait while the app is compiled and opens in the iPhone Simulator. The app definitely doesn't do much, but still, it's a running application you made without writing any code.

Continue reading to learn more about Xcode, and get a brief UI overview.

Continue reading iPhone Dev 101: Creating Xcode projects, brief Xcode UI overview

TUAWiPhone Dev 101: Creating Xcode projects, brief Xcode UI overview originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Mar 2009 09:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PostHeaderIcon iPhone Dev 101: Creating Xcode projects, brief Xcode UI overview

Filed under: Features, How-tos, Developer, iPhone, iPod touch


In our last iPhone Dev 101, a continuing series on iPhone development, we talked about resources that you can use while you are coding with Cocoa. In this dev post, I'm going to walk you through Xcode and creating your first project.

First we need to open Xcode, so once you have the SDK installed, you'll need to open /Developer/Applications/ and look for Xcode.app. This is Apple's IDE (Integrated Development Environment) that allows you to code, debug, test, and build all of your iPhone and Mac applications. When you open this application, nothing specially really happens, although you might see the welcome center -- if you see this, you can choose to disable it at startup by using the check box at the bottom.

To create a new project, select File > New Project. In the resulting window select iPhone OS Application > View-based Application, and click "Choose." You will then need to specify a save name and location for the resulting files that will combine to create your application. In the resulting Xcode window, you should note that most of the work is already done for you!

At this point you have a fully functional application. Try it out: click the "build and go" button at the top of the window and wait while the app is compiled and opens in the iPhone Simulator. The app definitely doesn't do much, but still, it's a running application you made without writing any code.

Continue reading to learn more about Xcode, and get a brief UI overview.

Continue reading iPhone Dev 101: Creating Xcode projects, brief Xcode UI overview

TUAWiPhone Dev 101: Creating Xcode projects, brief Xcode UI overview originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 31 Mar 2009 09:30:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

PostHeaderIcon Analyst reports iPhone with 32GB NAND could debut in June - CNET News


CNET News

Analyst reports iPhone with 32GB NAND could debut in June
CNET News, CA
by Dawn Kawamoto Apple is expected to begin production on a low-end 3G iPhone and a high-end version with 32GB of NAND beginning this spring, according to a research report released Tuesday by an analyst for Lazard Capital Markets. ...

PostHeaderIcon Daylite Touch released for iPhone - Macworld


Macworld

Daylite Touch released for iPhone
Macworld, CA
Marketcircle has announced the release of Daylite Touch for the iPhone and iPod touch. It’s available for free download from the App Store, though it only includes sample data — using it as part of a workflow requires you to purchase a $49.99 license ...
Daylite Touch Puts Your Business in Your Pocket Trading Markets (press release)
all 10 news articles
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